Patch 2.1.0 Goes Live 'This Month'
Jojo. Budu jedinej kdo nebude hrotit sezóny? . Vyzkouším, ale hlavní náplň diabla to nebude
David vs. Goliáš.....historicky první zaznamenaný critical hit !
-
- Quill Rat
- Příspěvky:19
- Currenly, I'm playing:Diablo 2: Resurrected
- BattleTag:Restraint#2446
Re: Patch 2.1.0 Goes Live 'This Month'
taky si myslim ze tak akorat tlaci na vyvojare..
tuhle stredu o pulnoci vychazi novy update (content, craft etc.) v PoE, takze si myslim ze nechteji zustat nejak pozadu aby jim lidi zase neodesli
takze muj odhad je prelom srpen / zari 2.1 bez sezon a za nejaky cas, az doladi vse potrebne teprve sezony.. takze bych se nedivil kdyby na PTR byla jeste sezona 5,6 mozna i 7
tuhle stredu o pulnoci vychazi novy update (content, craft etc.) v PoE, takze si myslim ze nechteji zustat nejak pozadu aby jim lidi zase neodesli
takze muj odhad je prelom srpen / zari 2.1 bez sezon a za nejaky cas, az doladi vse potrebne teprve sezony.. takze bych se nedivil kdyby na PTR byla jeste sezona 5,6 mozna i 7
- hulkxxxl
- Ancient
- Příspěvky:2060
- Currenly, I'm playing:Diablo 2: Resurrected
- BattleTag:Hulkxxxl#2541
- Bydliště:Břeclav
Re: Patch 2.1.0 Goes Live 'This Month'
já na sezony asi taky budu kašlat, možná udělám nějakou bárbinu a jen tak ze srandy vyexpím klasika postaru, ale hlavní náplní to určitě nebude a už vůbec ne nějaký soutěžení v žebříčcích, to nechám na no-liferech
Re: Patch 2.1.0 Goes Live 'This Month'
Nevidím v tom problém, kdo chtěl utéct, už utekl a kdo zůstal do teď už zůstane i dál, krom toho koho baví PoE nemůže bavit D3 a naopak. Ať ještě 2 měsíce ladí PTR.
Profil
PL800 (6.12.2014 - 1104.) ✔
PL1000 (15.4.2015) ✔
PL1200 (12.7.2015 - 469.) ✔
PL1300 (1.9.2015) ✔
PL1400 (7.10.2015 - 596.) ✔
PL1500 (27.10.2015 - 440.) ✔
PL1600 (15.11.2015 - 578.) ✔
PL1450 S4 ✔
PL1715 (29.11.2015 - 595.) ✔
PL800 (6.12.2014 - 1104.) ✔
PL1000 (15.4.2015) ✔
PL1200 (12.7.2015 - 469.) ✔
PL1300 (1.9.2015) ✔
PL1400 (7.10.2015 - 596.) ✔
PL1500 (27.10.2015 - 440.) ✔
PL1600 (15.11.2015 - 578.) ✔
PL1450 S4 ✔
PL1715 (29.11.2015 - 595.) ✔
Re: Patch 2.1.0 Goes Live 'This Month'
Kolik na ptr trvala posledni sezona? to bylo jenom par dnu ne? Bych se nedivil jestli nezkousi ukonceni sezon, a prekopirovani veci do normal hry.
Jenom me prekvapilo ze kdyz jsem prehazoval sezoni postavu tak mi to nacpalo vsechny veci do inventare a co se stane kdyz se tam vsechny nevejdou??
Udelam to na vicekrat nebo ty itemy zmizi?
Jenom me prekvapilo ze kdyz jsem prehazoval sezoni postavu tak mi to nacpalo vsechny veci do inventare a co se stane kdyz se tam vsechny nevejdou??
Udelam to na vicekrat nebo ty itemy zmizi?
- Antabus
- Burning Soul
- Příspěvky:693
- Currenly, I'm playing:Diablo 2: Resurrected
- BattleTag:Antabus#2689
- Bydliště:Vyškov
- Kontaktovat uživatele:
Re: Patch 2.1.0 Goes Live 'This Month'
Sezony na PTR byly už dvě a momentálně co vím běží třetí. Items ze sezony si prý budeš moct vyzvednout přes zprávu, co ti dojde, podobně, jako sis mohl vyzvednout křídla( akutálně to tak je, ale bylo to zkritizované, takže jsou možné změny) Sám se PTR neučastním, tak pouze zprostředkované info od zasvěcených.
Naposledy upravil(a) Antabus dne 19.08.2014, 17:47 hod., celkem upraveno 1 x.
TreshSocket a Magic Find - Tresh socket - testování účinnosti magic findu
HC grál (-5) - TM, ZOD, MSL, Cranium Basher, Torch of Iro
MELEE only Turnaj - Březen 2021 -vice ZDE
HC grál (-5) - TM, ZOD, MSL, Cranium Basher, Torch of Iro
MELEE only Turnaj - Březen 2021 -vice ZDE
-
- Zhar the Mad
- Příspěvky:1641
- Currenly, I'm playing:Diablo 2: Resurrected
- BattleTag:goldeagle#2259
Re: Patch 2.1.0 Goes Live 'This Month'
Možná je budeš mít ve formě zprávy a postupně si je dovyzvedneš.Antabus píše:Sezony na PTR byli už dvě a momentálně co vím běží třetí. Items ze sezony si prý budeš moct vyzvednout přes zprávu, co di dojde, podobně, jako sis mohl vyzvednout křídla( akutálně to tak je, ale bylo to zkritizované, takže jsou možné změny) Sám se PTR neučastním, tak pouze zprostředkované info od zasvěcených.
-
- Quill Rat
- Příspěvky:19
- Currenly, I'm playing:Diablo 2: Resurrected
- BattleTag:Restraint#2446
Re: Patch 2.1.0 Goes Live 'This Month'
sezony byly uz 3, aktualne bezi 4
3 sezona trvala jen 5 dni, mozna nejaky problem
a jinak me bavi oboje PoE i D3, akorat aktualne cekam na sezony takze pro me osobne nema cenu "mrhat" casem na normalni postave
3 sezona trvala jen 5 dni, mozna nejaky problem
a jinak me bavi oboje PoE i D3, akorat aktualne cekam na sezony takze pro me osobne nema cenu "mrhat" casem na normalni postave
-
- Quill Rat
- Příspěvky:19
- Currenly, I'm playing:Diablo 2: Resurrected
- BattleTag:Restraint#2446
Re: Patch 2.1.0 Goes Live 'This Month'
jeste upresneni pro ty co treba stale nevedi zdroj Blue post
CyberGoat beat me to it (or perhaps bleat me to it)! Seasonal Legendary items will roll over into the non-Seasonal loot pool after the current Season ends. Items, gold, blood shards, crafting materials, Paragon experience, Artisan progression, achievements, and any new recipes or stash tabs earned during the Season will also roll over.
Re: Patch 2.1.0 Goes Live 'This Month'
Je někde ke zjištění jak budou dlouhé sezóny? Třeba v průměru tři měsíce? Půl roku?
https://tdgameclub.com/ - Trusted game reviews
http://tomgamer.com
http://gamingcats.com - Indie game studio
https://worldofadults.com
http://tomgamer.com
http://gamingcats.com - Indie game studio
https://worldofadults.com
Re: Patch 2.1.0 Goes Live 'This Month'
Zatím žádné definitivní oficiální vyjádření o délce sezóny není. Pravděpodobný odhad (z toho co Bliz. kde napsal) je zatím 2-3 měsíce.
Re: Patch 2.1.0 Goes Live 'This Month'
To všichni vědí . nikdo neví, co se stane v případě plné non-sesonal truhly ;-). Respektive jakým způsobem se přenesení provede ;-).Restraint píše:jeste upresneni pro ty co treba stale nevedi zdroj Blue post
CyberGoat beat me to it (or perhaps bleat me to it)! Seasonal Legendary items will roll over into the non-Seasonal loot pool after the current Season ends. Items, gold, blood shards, crafting materials, Paragon experience, Artisan progression, achievements, and any new recipes or stash tabs earned during the Season will also roll over.
Ale to už tady taky někdo psal, že to bude zřejmě podobně,jako se dostavály ty křídla z předobědnávky RoS ;-).
David vs. Goliáš.....historicky první zaznamenaný critical hit !
Re: Patch 2.1.0 Goes Live 'This Month'
no tak (posta) to zatim fungovalo v S1 az S3 (tedy v S3 nemohu potvrdit, to jsem si nechal jako cerstva 70 jen par veci u sebe a jinak mel v truhle prazdno)
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- Zhar the Mad
- Příspěvky:1641
- Currenly, I'm playing:Diablo 2: Resurrected
- BattleTag:goldeagle#2259
Re: Patch 2.1.0 Goes Live 'This Month'
Aaaa, tak na sezóny prdím. Abych se štval jen kvůli tomu, že budu mít většího penisáka v tabulce sezóny a sezónní legendárky holt budu mít později po sezóně. Zatím chci aby mě padly běžné legendárky, které potřebuju!
Re: Patch 2.1.0 Goes Live 'This Month'
Ty bys v ladderu ani nebyl vidět, tam to ovládnout exploiteří, boteří a nolifeří
Profil
PL800 (6.12.2014 - 1104.) ✔
PL1000 (15.4.2015) ✔
PL1200 (12.7.2015 - 469.) ✔
PL1300 (1.9.2015) ✔
PL1400 (7.10.2015 - 596.) ✔
PL1500 (27.10.2015 - 440.) ✔
PL1600 (15.11.2015 - 578.) ✔
PL1450 S4 ✔
PL1715 (29.11.2015 - 595.) ✔
PL800 (6.12.2014 - 1104.) ✔
PL1000 (15.4.2015) ✔
PL1200 (12.7.2015 - 469.) ✔
PL1300 (1.9.2015) ✔
PL1400 (7.10.2015 - 596.) ✔
PL1500 (27.10.2015 - 440.) ✔
PL1600 (15.11.2015 - 578.) ✔
PL1450 S4 ✔
PL1715 (29.11.2015 - 595.) ✔
Re: Patch 2.1.0 Goes Live 'This Month'
Zajímavé
Hey all!
With the release of patch 2.1.0 drawing near, we wanted to take some time to share the balance goals of this patch. There were two major goals:
•Reduce the number of extreme outliers in class balance in order to set us up for ongoing improvements
•Provide ourselves a new metric (Greater Rifts) by which we can more easily identify future outliers
The changes we've made so far to our six classes exemplify these goals. For example, the retuning of Exploding Palm, The Furnace, and Rimeheart weren't specifically made to nerf Monks—it was to remove a clear, standalone issue from interfering with other changes aimed at giving Monks the tools they need to survive and compete in Greater Rifts.
The implementation of Greater Rifts allows us to rate classes much more quantitatively. Ideally, each class should be within a couple Greater Rift tiers of one another. Our latest internal testing, where we often copy actual characters from players in the PTR and run them through Greater Rifts, shows that we're pretty close. Inevitably, there will always be room for improvement, and now we have clear, tangible data for us to check in on what's going on and re-evaluate.
Here's what we're not aiming to do (at least, not yet):
•Expand class diversity
•This is a design goal for us, and we've touched a little on it (see below). However, we want each class performing similarly and with fewer outliers before we introduce new play styles.
•Buff every class through the roof
•While power creep is somewhat inevitable with new content (Legendary Gems, I'm looking at you!), you need to sand down the rough edges before you primer them! We want to reign some things in, buff some things up, and ensure each class has comparable (if different) tools available to them.
The overarching philosophies for this patch are as follows and apply to most, if not all, the classes:
•Provide elemental diversity among a class' available skills
•This is an ongoing process, and while we've partially addressed elemental diversity for most classes, there's still more to go (such as addressing Poison and Cold for Demon Hunters and Crusaders respectively).
•Buff significantly underused skills by increasing numbers or redesigning runes with more interesting or useful mechanics.
•Channeling spells for Wizards or Furious Charge for Barbarians are great examples of these changes. There's still some skills out there that need work, we just may not get to them for 2.1.
•Buff Healing
•This can apply to every class. We want players to use healing on their gear, especially in higher level Greater Rifts, and it should feel much more reliable and on-demand (depending on which type of healing you prefer to stack).
•Ensure that the elemental types and skill mechanics fulfill the fantasy of the class
•We talk about class fantasy a lot, and making sure your class feels the way it should. The addition of the Crusader set, Roland’s Legacy, is a prime example of this. Crusaders should feel like they have options in melee, and we feel this set helps satisfy that need.
Phases of the PTR can be a little trying, because what you end up seeing from the outside looking in is what our iterative process looks like — except with none of the context. It's like trying to tell what the entire picture is from a few unmatched puzzle pieces, because some bits of our larger, overarching goals just can’t (for one reason or another) be crammed into a build before it goes out.
What can be frustrating is that our iterative process on a subject can be much longer term than the cycle of a single patch. Class balance is a perfect example of this, particularly because it’s an aspect of the game that’s never really "done." It's fairly inevitable that there will always be work to do on this front, especially as we add new content in the future (and even more so where Legendaries and Sets are concerned). Class balance is the sum of several wholes, including Skills, Set Items, and Legendaries that have been added or adjusted. That's a ton of stuff to look at, and sometimes there's simply not enough time to fit everything into a single patch (even if it's in our plans).
This is an ongoing process for us. There's a lot of new toys and quality of life changes in this patch, but that doesn't mean it launching closes the doors on additional tweaks or changes for the future. If a class falls behind, we might put out a 2.1.1 or 2.1.2 to address the clear outliers.
Some of our plans have immediate implementation goals while others stretch on for 6 months or even a year. There's a lot of spinning wheels and fiddly bits in this Infernal Machine, and a quick glance won't ever be sufficient to explain it all. Some plans are harder to explain than others, but we hope this lends at least a bit of transparency to the bigger picture.
Hey all!
With the release of patch 2.1.0 drawing near, we wanted to take some time to share the balance goals of this patch. There were two major goals:
•Reduce the number of extreme outliers in class balance in order to set us up for ongoing improvements
•Provide ourselves a new metric (Greater Rifts) by which we can more easily identify future outliers
The changes we've made so far to our six classes exemplify these goals. For example, the retuning of Exploding Palm, The Furnace, and Rimeheart weren't specifically made to nerf Monks—it was to remove a clear, standalone issue from interfering with other changes aimed at giving Monks the tools they need to survive and compete in Greater Rifts.
The implementation of Greater Rifts allows us to rate classes much more quantitatively. Ideally, each class should be within a couple Greater Rift tiers of one another. Our latest internal testing, where we often copy actual characters from players in the PTR and run them through Greater Rifts, shows that we're pretty close. Inevitably, there will always be room for improvement, and now we have clear, tangible data for us to check in on what's going on and re-evaluate.
Here's what we're not aiming to do (at least, not yet):
•Expand class diversity
•This is a design goal for us, and we've touched a little on it (see below). However, we want each class performing similarly and with fewer outliers before we introduce new play styles.
•Buff every class through the roof
•While power creep is somewhat inevitable with new content (Legendary Gems, I'm looking at you!), you need to sand down the rough edges before you primer them! We want to reign some things in, buff some things up, and ensure each class has comparable (if different) tools available to them.
The overarching philosophies for this patch are as follows and apply to most, if not all, the classes:
•Provide elemental diversity among a class' available skills
•This is an ongoing process, and while we've partially addressed elemental diversity for most classes, there's still more to go (such as addressing Poison and Cold for Demon Hunters and Crusaders respectively).
•Buff significantly underused skills by increasing numbers or redesigning runes with more interesting or useful mechanics.
•Channeling spells for Wizards or Furious Charge for Barbarians are great examples of these changes. There's still some skills out there that need work, we just may not get to them for 2.1.
•Buff Healing
•This can apply to every class. We want players to use healing on their gear, especially in higher level Greater Rifts, and it should feel much more reliable and on-demand (depending on which type of healing you prefer to stack).
•Ensure that the elemental types and skill mechanics fulfill the fantasy of the class
•We talk about class fantasy a lot, and making sure your class feels the way it should. The addition of the Crusader set, Roland’s Legacy, is a prime example of this. Crusaders should feel like they have options in melee, and we feel this set helps satisfy that need.
Phases of the PTR can be a little trying, because what you end up seeing from the outside looking in is what our iterative process looks like — except with none of the context. It's like trying to tell what the entire picture is from a few unmatched puzzle pieces, because some bits of our larger, overarching goals just can’t (for one reason or another) be crammed into a build before it goes out.
What can be frustrating is that our iterative process on a subject can be much longer term than the cycle of a single patch. Class balance is a perfect example of this, particularly because it’s an aspect of the game that’s never really "done." It's fairly inevitable that there will always be work to do on this front, especially as we add new content in the future (and even more so where Legendaries and Sets are concerned). Class balance is the sum of several wholes, including Skills, Set Items, and Legendaries that have been added or adjusted. That's a ton of stuff to look at, and sometimes there's simply not enough time to fit everything into a single patch (even if it's in our plans).
This is an ongoing process for us. There's a lot of new toys and quality of life changes in this patch, but that doesn't mean it launching closes the doors on additional tweaks or changes for the future. If a class falls behind, we might put out a 2.1.1 or 2.1.2 to address the clear outliers.
Some of our plans have immediate implementation goals while others stretch on for 6 months or even a year. There's a lot of spinning wheels and fiddly bits in this Infernal Machine, and a quick glance won't ever be sufficient to explain it all. Some plans are harder to explain than others, but we hope this lends at least a bit of transparency to the bigger picture.
Profil
PL800 (6.12.2014 - 1104.) ✔
PL1000 (15.4.2015) ✔
PL1200 (12.7.2015 - 469.) ✔
PL1300 (1.9.2015) ✔
PL1400 (7.10.2015 - 596.) ✔
PL1500 (27.10.2015 - 440.) ✔
PL1600 (15.11.2015 - 578.) ✔
PL1450 S4 ✔
PL1715 (29.11.2015 - 595.) ✔
PL800 (6.12.2014 - 1104.) ✔
PL1000 (15.4.2015) ✔
PL1200 (12.7.2015 - 469.) ✔
PL1300 (1.9.2015) ✔
PL1400 (7.10.2015 - 596.) ✔
PL1500 (27.10.2015 - 440.) ✔
PL1600 (15.11.2015 - 578.) ✔
PL1450 S4 ✔
PL1715 (29.11.2015 - 595.) ✔
Re: Patch 2.1.0 Goes Live 'This Month'
Neskuečný lamy v Blizzu, lidi už jim nakládaj Balance nikdy nebude, PTR bylo vlastně 2 měsíce úplně zbytečně, zase kecy kecy kecičky, je to na houno.
Profil
PL800 (6.12.2014 - 1104.) ✔
PL1000 (15.4.2015) ✔
PL1200 (12.7.2015 - 469.) ✔
PL1300 (1.9.2015) ✔
PL1400 (7.10.2015 - 596.) ✔
PL1500 (27.10.2015 - 440.) ✔
PL1600 (15.11.2015 - 578.) ✔
PL1450 S4 ✔
PL1715 (29.11.2015 - 595.) ✔
PL800 (6.12.2014 - 1104.) ✔
PL1000 (15.4.2015) ✔
PL1200 (12.7.2015 - 469.) ✔
PL1300 (1.9.2015) ✔
PL1400 (7.10.2015 - 596.) ✔
PL1500 (27.10.2015 - 440.) ✔
PL1600 (15.11.2015 - 578.) ✔
PL1450 S4 ✔
PL1715 (29.11.2015 - 595.) ✔
-
- Zhar the Mad
- Příspěvky:1641
- Currenly, I'm playing:Diablo 2: Resurrected
- BattleTag:goldeagle#2259
Re: Patch 2.1.0 Goes Live 'This Month'
Ale neboj, se přece tak snažej a kdyby to nestihli v patchi 2.1, tak to bude v patchi 2.1.1 nebo 2.1.2 .... 2.9.8 ..... 10.5.9 .... 5000.9897.564
Ten jejich interní test musí být tak ve 2 lidech na jedno odpoledne. Když člověk vidí co pustěj na betatest mezi lidi nebo PTR a pak ty vlastnosti rychle stáhnou a zrušej a přitom to prošlo přecekjc interním testováním.
Ten jejich interní test musí být tak ve 2 lidech na jedno odpoledne. Když člověk vidí co pustěj na betatest mezi lidi nebo PTR a pak ty vlastnosti rychle stáhnou a zrušej a přitom to prošlo přecekjc interním testováním.
Re: Patch 2.1.0 Goes Live 'This Month'
Celou vanillu tu bylo 3/4 skillů nevyužitých a ani se nepokusili o nápravu. Do RoS slibovali balance, kterej se jim nepoved, akorát zařízli nejlepší buildy a rozdíl mezi classy se ještě více prohloubil. Později uvedli, že druhá polovina balancu přijde v 2.1. A po 2 měsících PTR se stovkami feedbacků (proce byl hrozně pomalý a těžkopádný) se zase nic nestalo, máme tu jeden boostlej element a to Fire ruku v ruce s Firebirds setem. Ostatní elementy nepoužitelné na nějaké seriozní hraní. Balance v nedohlednu na další rok dopředu. GR nedodělané, Gemy nedomyšlené. Prostě to nestihli, nebo to nechtěli stihnout, aby měli co vydávat příští patche a říkat lidem jak na té hře usilovně pracují. Za mě prostě nepochopitelné, co tam 2 měsíce dělali, asi psali tento canc. Je to celá léta pořád dokola.
Profil
PL800 (6.12.2014 - 1104.) ✔
PL1000 (15.4.2015) ✔
PL1200 (12.7.2015 - 469.) ✔
PL1300 (1.9.2015) ✔
PL1400 (7.10.2015 - 596.) ✔
PL1500 (27.10.2015 - 440.) ✔
PL1600 (15.11.2015 - 578.) ✔
PL1450 S4 ✔
PL1715 (29.11.2015 - 595.) ✔
PL800 (6.12.2014 - 1104.) ✔
PL1000 (15.4.2015) ✔
PL1200 (12.7.2015 - 469.) ✔
PL1300 (1.9.2015) ✔
PL1400 (7.10.2015 - 596.) ✔
PL1500 (27.10.2015 - 440.) ✔
PL1600 (15.11.2015 - 578.) ✔
PL1450 S4 ✔
PL1715 (29.11.2015 - 595.) ✔