Patch 2.0.6
Napsal: 10.06.2014, 09:50 hod.
jedná se o datamined informace, ale po skušenostech z minula to většinou sedí, máme se naco těšit hlavně konečně asi dokompletujeme sety a akončí farma materiálu - to mohli ale nechat škoda
Monk
Momentum (Passive)
Previously: Moving 25 yards increases your damage by 15% for 4 seconds
Now: Moving 30 yards increases your damage by 20% for 6 seconds
Fixed a bug where Pillar of the Ancients impeded player movement
Barbarian
Changed durations for leap and earthquake animations
Items
Increased the drop chances for following items. Their assigned rarity value has been increased from 50 to 100 (lower being rarer) – same value as the Blackthorne’s set items
Classic class sets (Natalya, Immortal King’s, Tal Rasha’s, Inna’s, Zunimasa’s)
Expansion class sets (Raekor’s, Marauders, Firebird, Seven storms, Akkhan, Helltooth)
Expansion theme sets (Jade Harvester’s, Monkey King’s Garb (Sunwuko), Vyr’s, Shadow’s, Earth)
Expansion neutral sets (Invoker’s)
Drop rates for Istvan's Paired Blades and Bastions of Will have not been modified
Monkey King's Garb
4 set bonus:
Previously: Spending 75 Spirit causes a decoy to spawn that taunts nearby enemies and then explodes for 100%weapon damage as Holy.
Now: Spending 75 Spirit causes a decoy to spawn that taunts nearby enemies and then explodes for 1600% weapon damage as Holy.
Decoy taunt radius decreased from 20 to 15 meters
Decoy explosion delay decreased from 1 to 0.5 seconds
Raiment of a Thousand Storms
6 set bonus:
Previously: Whenever you teleport to an enemy, release Lightning at all nearby enemies for 100% weapon damage.
Now: Whenever you cast dashing strike, release Lightning at all nearby enemies for 3000% weapon damage.
Damage radius decreased from 20 to 15 meters
Crafting
Requirement for unique legendary crafting material (i.e. Essence of the Twin Seas) has been removed for crafted legendary / set items.
These crafting materials can be sold to vendors for 50,000 (yes 50K) gold each
Adjusted reagent requirements (set items require more Death’s Breaths; weapons no longer need Death’s Breath to craft)
Game mechanics
Plague
Now takes 6 seconds to fully stack
UI
Added elemental damage is now shown on skill tooltips
Blacksmith
Now only requires gold for training level 11 & 12
Jeweler
Now only requires gold for training level 12
Monk
Momentum (Passive)
Previously: Moving 25 yards increases your damage by 15% for 4 seconds
Now: Moving 30 yards increases your damage by 20% for 6 seconds
Fixed a bug where Pillar of the Ancients impeded player movement
Barbarian
Changed durations for leap and earthquake animations
Items
Increased the drop chances for following items. Their assigned rarity value has been increased from 50 to 100 (lower being rarer) – same value as the Blackthorne’s set items
Classic class sets (Natalya, Immortal King’s, Tal Rasha’s, Inna’s, Zunimasa’s)
Expansion class sets (Raekor’s, Marauders, Firebird, Seven storms, Akkhan, Helltooth)
Expansion theme sets (Jade Harvester’s, Monkey King’s Garb (Sunwuko), Vyr’s, Shadow’s, Earth)
Expansion neutral sets (Invoker’s)
Drop rates for Istvan's Paired Blades and Bastions of Will have not been modified
Monkey King's Garb
4 set bonus:
Previously: Spending 75 Spirit causes a decoy to spawn that taunts nearby enemies and then explodes for 100%weapon damage as Holy.
Now: Spending 75 Spirit causes a decoy to spawn that taunts nearby enemies and then explodes for 1600% weapon damage as Holy.
Decoy taunt radius decreased from 20 to 15 meters
Decoy explosion delay decreased from 1 to 0.5 seconds
Raiment of a Thousand Storms
6 set bonus:
Previously: Whenever you teleport to an enemy, release Lightning at all nearby enemies for 100% weapon damage.
Now: Whenever you cast dashing strike, release Lightning at all nearby enemies for 3000% weapon damage.
Damage radius decreased from 20 to 15 meters
Crafting
Requirement for unique legendary crafting material (i.e. Essence of the Twin Seas) has been removed for crafted legendary / set items.
These crafting materials can be sold to vendors for 50,000 (yes 50K) gold each
Adjusted reagent requirements (set items require more Death’s Breaths; weapons no longer need Death’s Breath to craft)
Game mechanics
Plague
Now takes 6 seconds to fully stack
UI
Added elemental damage is now shown on skill tooltips
Blacksmith
Now only requires gold for training level 11 & 12
Jeweler
Now only requires gold for training level 12