PTR Patch 2.0.1
- Stanley
- Minion of Destruction
- Příspěvky:831
- Currenly, I'm playing:Diablo 2: Resurrected
- BattleTag:Stanley#2169
Takže pokud budu chtít hrát nadále z flashky i datadisk, tak by mi měla stačit 32 gigová?
Re: PTR Patch 2.0.1
We agree that Paragon leveling right now is a bit too slow. We're currently in the process of iterating on Paragon level experience and how much is needed to gain additional levels. The plan is to reduce the amount necessary to level, and in addition, increasing the amount of experience gained per monster kill.
Profil
PL800 (6.12.2014 - 1104.) ✔
PL1000 (15.4.2015) ✔
PL1200 (12.7.2015 - 469.) ✔
PL1300 (1.9.2015) ✔
PL1400 (7.10.2015 - 596.) ✔
PL1500 (27.10.2015 - 440.) ✔
PL1600 (15.11.2015 - 578.) ✔
PL1450 S4 ✔
PL1715 (29.11.2015 - 595.) ✔
PL800 (6.12.2014 - 1104.) ✔
PL1000 (15.4.2015) ✔
PL1200 (12.7.2015 - 469.) ✔
PL1300 (1.9.2015) ✔
PL1400 (7.10.2015 - 596.) ✔
PL1500 (27.10.2015 - 440.) ✔
PL1600 (15.11.2015 - 578.) ✔
PL1450 S4 ✔
PL1715 (29.11.2015 - 595.) ✔
Re: PTR Patch 2.0.1
No, třeba co jsem zkoušel na PTRku, tak já potřebuju nějakých 622 milionů expů na další paragon (tuším, že 246) ... to je celkem mazec
Re: PTR Patch 2.0.1
expy budou zvednuté na 70lvl to sem si celkem jistý, nechávají to schválně nízko aby ostatní expili ještě vanilu
Re: PTR Patch 2.0.1
Tak ten bluepost byl reakce na toto:
[Level Scaling] Insane Monster Exp Nerf for lvl 60 Players
With the new level scaling feature there are no more lvl 63 monsters to fight for lvl 60 players. But this also effects the experience the monsters give.
I took a look at the act 1 monsters.
Live Server Goatman MP1 lvl 63 gives 5625 Exp (with MP bonus of 25%)
So the base of this guy is 4500 Exp.
PTR Server Goatman Normal gives 1550 Exp.
Thats just 1/3 Exp of the live server!
On top of that there is a huge nerf to monster density on PTR, around 1/4 to 1/5 of Goatman running around. (yes there are other monsters too, same applies)
And on Top of THAT! ^.^
Torment 2 is a slightly bit about MP10 and just gives 400% bonus Exp compared to MP10 on live with 510% (a bit nitpicking one). So effective 500% vs 610%. (its 100%+bonus)
Because all of those are multiplicative with each other the PTR is just at around:
Monster Exp Nerf 0.33
Monster Density Nerf 0.25
Difficulty Exp Nerf 0.82
Thats 0.06765 or 7% of live servers EXP.
WHAT!?
Nejdříve nerfli paragony z PL 1000 = 386 na PL 1000 = 307 a nyní z toho udělají třeba PL 1000 = 460 a ještě boostnou expy za kill, prostě je to furt ještě alfa verze to co se teď hraje na PTR/Beta.
[Level Scaling] Insane Monster Exp Nerf for lvl 60 Players
With the new level scaling feature there are no more lvl 63 monsters to fight for lvl 60 players. But this also effects the experience the monsters give.
I took a look at the act 1 monsters.
Live Server Goatman MP1 lvl 63 gives 5625 Exp (with MP bonus of 25%)
So the base of this guy is 4500 Exp.
PTR Server Goatman Normal gives 1550 Exp.
Thats just 1/3 Exp of the live server!
On top of that there is a huge nerf to monster density on PTR, around 1/4 to 1/5 of Goatman running around. (yes there are other monsters too, same applies)
And on Top of THAT! ^.^
Torment 2 is a slightly bit about MP10 and just gives 400% bonus Exp compared to MP10 on live with 510% (a bit nitpicking one). So effective 500% vs 610%. (its 100%+bonus)
Because all of those are multiplicative with each other the PTR is just at around:
Monster Exp Nerf 0.33
Monster Density Nerf 0.25
Difficulty Exp Nerf 0.82
Thats 0.06765 or 7% of live servers EXP.
WHAT!?
Nejdříve nerfli paragony z PL 1000 = 386 na PL 1000 = 307 a nyní z toho udělají třeba PL 1000 = 460 a ještě boostnou expy za kill, prostě je to furt ještě alfa verze to co se teď hraje na PTR/Beta.
Profil
PL800 (6.12.2014 - 1104.) ✔
PL1000 (15.4.2015) ✔
PL1200 (12.7.2015 - 469.) ✔
PL1300 (1.9.2015) ✔
PL1400 (7.10.2015 - 596.) ✔
PL1500 (27.10.2015 - 440.) ✔
PL1600 (15.11.2015 - 578.) ✔
PL1450 S4 ✔
PL1715 (29.11.2015 - 595.) ✔
PL800 (6.12.2014 - 1104.) ✔
PL1000 (15.4.2015) ✔
PL1200 (12.7.2015 - 469.) ✔
PL1300 (1.9.2015) ✔
PL1400 (7.10.2015 - 596.) ✔
PL1500 (27.10.2015 - 440.) ✔
PL1600 (15.11.2015 - 578.) ✔
PL1450 S4 ✔
PL1715 (29.11.2015 - 595.) ✔
Re: PTR Patch 2.0.1
zkratka to udelaji tak,aby byly exp z vanilly uplne zbytecny,takze ty prvni lvly co na vanille delate 100 hodin v ros udelate za 10,presne tak,jak jsem uz rikal 10x...
Re: PTR Patch 2.0.1
Hey guys I want to provide some clarity as some of the comments here are misinterpreting the change.
You have a Paragon leveling rate that you see now on live. Let's call that the "Live rate"
You have the Paragon leveling rate seen on the PTR, let's call that the "PTR" rate.
You have the new rate that Nevalistis is referring to, we'll call that "Anticipated 2.0" rate
A few important notes.
1.The shape of the leveling curve changes with respect to current Paragon level. PTR rate and Anticipated 2.0 rate are actually very similar at Paragon level 1-50. But if you look at the rate going from paragon 250=>251, Anticipated rate is faster.
2.For those of you datamining, datamining won't tell the whole story on any of this because the XP from monsters changed.
3.XP from monsters has gone up in Anticipated 2.0 because between NV going away and the monster density being lower than the 1.0.8 numbers we want to make sure players who track their XP/hour don't suddenly see a huge drop.
4.When we transition accounts from live to 2.0 when the patch hits, we don't just add up all your paragon levels. We take the total amount of XP you've earned over all the characters on your account, and use that sum to map you onto a paragon level on the new curve.
5.When Nevalistis said Paragon leveling is approximately six times faster this refers purely to PTR and Anticipated 2.0. This is because PTR rates were disproportionately slow. It was taking 60+ hours to earn some of those higher paragon levels, and "six times faster" means it that might be 10 now. Note that this has nothing to do with live.
6.It's hard to compare rates directly between Live, PTR, and Anticipated 2.0 because at the end of the day, Live stops at 100 and PTR/Anticipated 2.0 go forever. I think at the end of the day if you're trying to "be efficient with your time", the important thing to remember is #4 - we don't look at raw levels - we look at your total experience earned, and map that appropriately.
You have a Paragon leveling rate that you see now on live. Let's call that the "Live rate"
You have the Paragon leveling rate seen on the PTR, let's call that the "PTR" rate.
You have the new rate that Nevalistis is referring to, we'll call that "Anticipated 2.0" rate
A few important notes.
1.The shape of the leveling curve changes with respect to current Paragon level. PTR rate and Anticipated 2.0 rate are actually very similar at Paragon level 1-50. But if you look at the rate going from paragon 250=>251, Anticipated rate is faster.
2.For those of you datamining, datamining won't tell the whole story on any of this because the XP from monsters changed.
3.XP from monsters has gone up in Anticipated 2.0 because between NV going away and the monster density being lower than the 1.0.8 numbers we want to make sure players who track their XP/hour don't suddenly see a huge drop.
4.When we transition accounts from live to 2.0 when the patch hits, we don't just add up all your paragon levels. We take the total amount of XP you've earned over all the characters on your account, and use that sum to map you onto a paragon level on the new curve.
5.When Nevalistis said Paragon leveling is approximately six times faster this refers purely to PTR and Anticipated 2.0. This is because PTR rates were disproportionately slow. It was taking 60+ hours to earn some of those higher paragon levels, and "six times faster" means it that might be 10 now. Note that this has nothing to do with live.
6.It's hard to compare rates directly between Live, PTR, and Anticipated 2.0 because at the end of the day, Live stops at 100 and PTR/Anticipated 2.0 go forever. I think at the end of the day if you're trying to "be efficient with your time", the important thing to remember is #4 - we don't look at raw levels - we look at your total experience earned, and map that appropriately.
Profil
PL800 (6.12.2014 - 1104.) ✔
PL1000 (15.4.2015) ✔
PL1200 (12.7.2015 - 469.) ✔
PL1300 (1.9.2015) ✔
PL1400 (7.10.2015 - 596.) ✔
PL1500 (27.10.2015 - 440.) ✔
PL1600 (15.11.2015 - 578.) ✔
PL1450 S4 ✔
PL1715 (29.11.2015 - 595.) ✔
PL800 (6.12.2014 - 1104.) ✔
PL1000 (15.4.2015) ✔
PL1200 (12.7.2015 - 469.) ✔
PL1300 (1.9.2015) ✔
PL1400 (7.10.2015 - 596.) ✔
PL1500 (27.10.2015 - 440.) ✔
PL1600 (15.11.2015 - 578.) ✔
PL1450 S4 ✔
PL1715 (29.11.2015 - 595.) ✔
Re: PTR Patch 2.0.1
PTR patch 24.1.2014
•Legendary drop rates from monsters have been doubled.*
•Monster damage has been increased across all levels.*
•Splash damage will no longer unintentionally proc certain powers.*
•Legendary drop rates from monsters have been doubled.*
•Monster damage has been increased across all levels.*
•Splash damage will no longer unintentionally proc certain powers.*
Profil
PL800 (6.12.2014 - 1104.) ✔
PL1000 (15.4.2015) ✔
PL1200 (12.7.2015 - 469.) ✔
PL1300 (1.9.2015) ✔
PL1400 (7.10.2015 - 596.) ✔
PL1500 (27.10.2015 - 440.) ✔
PL1600 (15.11.2015 - 578.) ✔
PL1450 S4 ✔
PL1715 (29.11.2015 - 595.) ✔
PL800 (6.12.2014 - 1104.) ✔
PL1000 (15.4.2015) ✔
PL1200 (12.7.2015 - 469.) ✔
PL1300 (1.9.2015) ✔
PL1400 (7.10.2015 - 596.) ✔
PL1500 (27.10.2015 - 440.) ✔
PL1600 (15.11.2015 - 578.) ✔
PL1450 S4 ✔
PL1715 (29.11.2015 - 595.) ✔
Re: PTR Patch 2.0.1
žádnej patch to nestahovalo?
Re: PTR Patch 2.0.1
to je ingame patch,server side
Re: PTR Patch 2.0.1
6 legendárek během tří hodin, pěkný nášup, boost o 12k dps, no hned je to veselejší hrani
Re: PTR Patch 2.0.1
tak,jeste jednou "double-nout" a bude to ok
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- Quill Rat
- Příspěvky:15
- Currenly, I'm playing:Diablo 2: Resurrected
- BattleTag:icheius#2846
Re: PTR Patch 2.0.1
Jeden asi debilní dotaz:Až bude RoS venku,tak můžu smazat PTR a bude mi stačit jen základní DIII + ten stažený 5,61 GB patch ?
Re: PTR Patch 2.0.1
Určitě, složku Diablo III Beta 2013 pak můžeš smazat... Už máš všechno prakticky připraveno v nativní Diablo složce, teď jen čekat, až to Blizz spustí.