
Odesláno z mého PC pomocí Firefox 29.0
I know that these theories about pre-determined loot tables are a popular thought among some players, and I can definitely understand why that is. However, loot is not pre-determined, and there isn't any benefit to adjusting your game habits based on that pretense.
odkazuje tez na to ze ruzne teorie jak vznikaji itemy byly vzdy a na jeden drivejsi prispevek od Lilirra, ktery me v jedne casti pobavil, kdyz vysvetlovala proc hrac muze mit loot i kdyz monstra primo nezabije.Vim, ze teorie o preddefinovanych loot tabulkach jsou popularni mezi nekterymi hraci a kazdopadne rozumim tomu proc. Nicmene, loot neni predem dan, a upravovovanim svych herni zvyklosti na tomto zaklade neziskate zadnou vyhodu.
So, you could technically hit a monster, die, TP back to town and flirt with Leah a bit, and you'd still be eligible for loot when that monster dies (even if it dies when you're not nearby).
nicmene hned za tim prvnim prispevkem hned nejaky hrac obhajuje teorii o itemech na zaklade IP adresy serveru.Takze technicky by jste mohli zasahnout monstrum, zemrit. Portnout se do mesta, zaflirtovat si trosku s Leah a stale by jste meli narok na loot, kdyz to monstrum zemre., prestoze nejste v tu chvili pobliz.