pravda, ci zbozne zelanie? uniknute info o Expansion...

Všechno co se týká normální hry a nelze zařadit jinam.
Melkor
Quill Rat
Příspěvky:5
Currenly, I'm playing:Diablo 2: Resurrected
BattleTag:Morgoth#2871
pravda, ci zbozne zelanie? uniknute info o Expansion...

Příspěvek od Melkor » 19.02.2013, 18:08 hod.

Ahojte,

tento prispevok uzivatela Gosukusan som dnes objavil na jednom z portalov venujucich sa nasej oblubenej hre. Co si o nom myslite, moze ist o fakty zalozene na realite, alebo si dal niekto ozaj peknu pracu a toto vsetko si vymyslel? Mozno je pravda niekde uprostred...som zvedavy na vas nazor ;)


Leaked D3 Expansion Key Details

There was a very interesting thread on the official forums last night with the same title as this one. It had a wealth of great ideas and constructed, written and formatted well enough to make me wonder if it is actually real. Whether it's real or not, the ideas are good enough that I feel they should be shared and discussed within the community. Unfortunately, Blizzard deleted the thread not too long after it went up and started getting a lot of attention.

Is it protocol to delete a thread claiming leaked information? Or would they only do such a thing if it actually WAS leaked? lol

I remember reading tons of "leaked info" threads back before D3 was released and never seeing them deleted. Anyway, I copied all the information in the OP for you guys to read. So here it is.

Leaked Expansion Key Changes

These are the keynotes of Diablo 3’s future Expansion, and will contain:
Ø Battle.Net
Ø Items
Ø World
Ø Crafting
Ø Paragon
Ø PvP
* Keep in mind that the game changes are made keeping 1.0.7 in mind.

Battle.net 2.0+
Ø Game Menu changes to City Hub
Upon logging in and choosing a character, the player will now be placed into a yet to be named Major City Hub. The City Hub is real-time place where players can meet each other. The City Hub will be introduced with Act VI and has a player cap of 100, after reaching 100 players; a new instance of the City Hub is made to ensure a playable environment.

The Medieval City Hub:

Ø Blacksmiths Guild Street
o Your Backsmith and 3 Highest Experience Blacksmiths of players.

Ø Jewelers Guild Street
o Your Blacksmith and 3 Highest Experience Blacksmiths of players.

Ø Mystics Guild Street
o Your Blacksmith and 3 Highest Experience Blacksmiths of players.

Ø Auctioneers Area
o Different Auctioneers for Gems, Crafting, Armor and Weapons.

Ø PvP Queue Area
o Defense of the City
o Endless Rush
o Gladiator

Ø Waypoints
o The City Hub Waypoints are connected to all acts.
o Upon entering a different act; no quests will be present. However, all bosses will be spawned.
o Selecting quests is available through the Gate System.

Ø Gates (Game Selection Area)
o Gate to quest area in ACT VI
o Gate to open game system
o Gate to quest selection

Ø Random Objectives at Random Times.
o Random Objectives, from defending Tristram from waves of random monsters to defeating a set amount of monsters/ elites/ goblins to completing randomly generated events throughout the game. Completing the objective is rewarded with a treasure chest. Higher monster power increases the quality of the treasure.

Ø Guilds
o Guild support has been added

Ø Half of Fame (Ladder)

Items
Ø Item stats are now allocated into 3 main categories and 1 bonus category.
Ø Rare Armor items dropped from monsters now roll 4 to 6 affixes and have a small chance to roll 1-2 sub-affixes.
Ø Legendary Armor items have had their sub-affixes removed, and now have an average chance to roll an extra 1-3 sub-affix. Legendary items also have small chance to roll legendary-specific sub-affixes that are not listed below.
Ø Items now roll at least one primary class attribute

Ø Primary (Affix)
o Strength (Class)
o Dexterity (Class)
o Intelligence (Class)
o Vitality

Ø Offensive (Affix)
o Critical Hit Chance
o Critical Hit Damage
o Attack Speed
o Defense Piercing % (New)
o Bonus Damage
o Bonus Elemental Damage
o Increases damage against Elites
o Mixed Stat, two of: (Crit / Crit Damage/ Increased Attack Speed/ Defense Piercing%), each 45% of max base value.
o Skill Bonus (New) (Specific skill bonus, all skills are available)
o Standard Socket (New).
o Specialized Socket (New). Increased effect if socket and gem match color.

Ø Defensive (Affix)
o Reduce Damage from Elites
o Reduce Control Impairing effects
o Reduce Slow effects (New)
o Health Regeneration
o Increased Healing by % (New)
o Increased Block
o Movement Speed
o All Resistance
o Elemental Resistance (Fire/Cold/Poison/Physical/Arcane) – Double Cap of All Resistance.
o Armor
o Life %
o Reduced Melee Damage
o Reduced Ranged Damage

Ø Bonus (Sub-Affix)
o Bonus %XP
o Magic Find
o Gold Find
o Gold and Item pickup radius increase (New)
o Resource Stat (Barbarian / Witch Doctor / Demon Hunter / Wizard / Monk)
o Chance to Blind/Freeze/Fear/Bleed/Knockback/Immobilize/Stun
o Level Reduced Requirements
o Treasure Hunter (New) Increases chance of finding Treasure Goblins and Resplendend chests and increases the quality of loot received through objectives and PvP.

Ø All items now roll equal primary attributes.
Ø All items now roll at least one primary (class) attribute.
Ø The affixes indestructible and thorns have been removed from the game.
Ø The magic and gold find cap has been removed.
Ø Players are considered Elites as of 1.0.7
Ø Diamond gem has been added.
o Weapon - Defensive Piercing %
o Armor - All Resistance
o Helm - Reduces Damage by %
Ø Wings can now be added to your inventory, and can now be toggled on or off that persist through game switching.
Charm System introduced.
o A dedicated inventory will be introduced with a quest in Act IV.
o Charms spawn in sizes of 3x1, 2x1 and 1x1. Charms are rolled similar to items (affix / sub-affix).
o Each Charm Size has unique affix and sub-affix rolls.

World
Ø Acts
o Players can now switch between acts through the waypoint system.

o All zones should spawn equal mobs and elites packs based on their size. For a zone of 1000m2 meters spawns 100 mobs, and 4 champion packs, and a 2000m2 zone spawns 200 mobs and 8 champion packs. Some degree of randomness will be used to vary elite pack amounts.
Bosses
o Sub-bosses have had their legendary drop chance increased by 300% when killed with 6 Nephalem Valor stacks or higher.

o End of Act bosses have had their legendary drop chance increased by 400% when killed with 10 Nephalem Valor stacks or higher.
Unique Name Monsters
o Health increased by 400% and now have a 200% increased chance of dropping legendary items. Their loot table has also been changed to match the loot table of rare and champion monsters.
o Now roll (difficulty +1) random abilities.
o Upon killing a named monster, the player increases the Nephalem Valor cap by 1.
o Upon killing a named monster, the player gains a Nephalem Valor stack.

Ø Nephalem Valor
o Nephalem Valor stack size cap increased to 10.
o Nephalem Valor now increases your Magic and Gold find and Experience gained by 10% per stack.

Ø “Secret Level”
Treasure Goblins now have a very small chance of dropping a Gheeds’ Treasure Tome when killed. The Tome can be used on other Treasure Goblins, making their portal permanent and enterable by players.

Ø Gheeds’ Exotic Treasure Island:
o Treasure Goblins
o Goblin Gladiators (GG’s)
o Goblin Mages (GM’s)
o Goblin Fanatic of Gheed (GFG’s)
o Uber Treasure Goblin King, comparable to an end of act boss.
o (Very small chance of spawning Gheed himself)
o Many treasures!

Crafting
Ø Mystic has been added as new crafter
o The Mystic specializes in altering armor and weapons.
o Unlockable in Act VI.
o Alter item appearance
o Change to another random sub-affix
o Reroll amount of sub-affix
o Change to another random primary (class) attribute
o Reroll amount of affix
o Craft Rare Dyes
o Altering Affixes require very rare materials dropped from monsters.
o Altering Sub-Affixes require rare materials dropped from monsters.
o Altering Sub-Affixes quality require common salvage materials.
o Altering an items’ appearance requires one of an items with the desired appearance, and it will be destroyed in the process.
o Special items unlocked by achievements

Ø Crafters can now specialize in a certain tree.
o Reducing its craft cost
o Craft time
o Unlocking special recipes
o Gaining unique appearances
o Experience system after maximum level.
o Higher Quality Affix
o Higher chance of rolling a Sub-Affix

Ø Blacksmith
o Off-hands can now roll base damage ranges (Witch Doctor/ Wizard Source)
o Quivers can now roll base attack speed
o Shields can now roll base block chance
o Crafting uses the new Affix / Sub-Affix system.

Paragon Level Perks

Ø (Account Bound), I.E. All characters benefit from the bonuses.
Ø Upon reaching level 100 all your characters gain an additional 50% more experience after reaching level 60 and gain magic find equal to your highest paragon level character.
Ø Level 100+ is only available for expansion characters.
Ø Each level beyond 100 increases the experience gained by 3% for all characters on your account.

Ø Level 1-100: Magic and Gold find bonus as well as attributes.

Ø Perks:
o Introduce perk system at Paragon 50

o Level 50: Increases the starting amount of Nephalem Valor stacks by 1.
o Level 55: Increases the chance of finding Legendary items by a small amount.
o Level 60: Treasure Goblins and Resplendent chests are now marked on the minimap.
o Level 65: You can now list 15 auctions, up from 10.
o Level 70: Your experience gain is increased by 5%.
o Level 75: Monsters explode more violently.
o Level 80: Increases the chance of finding rare monsters by a small amount.
o Level 85: Increases healing received by 10%
o Level 90: The cooldown triggered by your health potions is reduced by 20%, and potions restore 10% of all your resources.
o Level 95: You resurrect players 35% faster
o Level 100: The size of your Charm Specific Inventory is increased by 2.
o Level 105: Increases the pickup radius of gold and items pickup by 2 yard.
o Level 110; Increases your movement speed by 5% in PvE areas
o Level 115: Increases your stash by 1 half-tab.
o Level 120: Reduces the crafting costs by 20%
o Level 125: Increases the number of followers you can have in a solo game to 2.
o Level 130: Increases item quality of random objectives
o Level 135: Increases the chance of finding rare monsters by a small amount.
o Level 140: Reduces the cast time of town portal to 2.5 seconds.
o Level 145: Increases the size of your additional stash tab.
o Level 150: Increases movement speed by 5% in PvE areas
o Level 155: Increases the starting amount of Nephalem Valor stacks by 1.
o Level 160: Increase item quality of PvP objectives
o Level 165: The size of your Charm Specific Inventory is increased by 2.
o Level 170: You can now list 20 auctions, up from 15.
o Level 175: The cooldown triggered by your health potions is reduced by 20%, and potions restore 10% of all your resources.
o Level 180: Increases the number of followers you can have in a solo game to 3
o Level 185: Reduces the duration of control impairing effects by 15%
o Level 190: Increases the duration of your control impairing effects by 15%
o Level 195: The size of your Charm Specific Inventory is increased by 2.
o Level 200: 1 Follower will now join you in a multiplayer game.
- FIERY WINGS ITEM
- All your characters gain an additional 25% more experience after reaching level 60.

Level 201-999: Increases XP by 3% per level after reaching level 60.
* Keep in mind that these perks are in design stage.

PvP
Ø Defense of the City
Players can now queue up to compete against each other in “Defense of the City”. The goal of Defense of the City is to kill as many monsters as fast as possible while defending the different city gates.
Random monsters will spawn in waves that will even challenge the most experienced players.

o Instanced for each team, with the addition of a scoreboard (Monsters Killed)

o Everyone is rewarded with a Random Treasure Chest with its’ quality according to score.

o Average siege duration of 10 minutes.

o Game Modes
]- 1v1v1v1
]- 2v2v2
]- 4v4

o Queue system that will match players according to gear equipped. Cannot change gear while in Queue or during Defense of the City

Ø Endless Rush
Players can now queue up to compete against each other in “Endless Rush”. The goal of Endless Rush is for a team to venture as deep as possible into a randomly generated dungeon.

Random dungeon levels will spawn, with random monsters and elite packs.

o Instanced for each team, with the addition of a scoreboard (Level Reached)

o Everyone is rewarded with a Random Treasure Chest with its’ quality according to score.

o Average Rush duration of 15 minutes.

o Game Modes
]- 1v1v1v1
]- 2v2v2
]- 4v4

o Queue system that will match players according to gear. Cannot change gear while in Queue or during Endless Rush.

Ø Gladiator
Players can now queue up to compete against each other in “Gladiator”. The goal of Gladiator is for a team to kill as many other players of the opposing team(s) as possible while being sieged by heavy duty demons.

o Scoreboard of players killed by team

o Everyone is rewarded with a Random Treasure Chest with its’ quality according to score.

o Average Gladiator duration of 10-15 minutes.

o Game Modes
]- 1v1v1v1
]- 2v2v2
]- 3v3

o Queue system that will match players according to gear equipped. Cannot change gear while in Queue or during Gladiator.

o Players can queue for Gladiator against other players or teams of their choosing.

o Players can place wages on who will be victorious in “Gladiator”
Obrázek

Piglampa
Wraith
Příspěvky:138
Currenly, I'm playing:Diablo 2: Resurrected
BattleTag:Piglampa#2909

Re: pravda, ci zbozne zelanie? uniknute info o Expansion...

Příspěvek od Piglampa » 19.02.2013, 18:14 hod.

Tohle bude fake,tolik zmen tam urcite nebude a pl az 999,pekna blbost.

Alfajk
Zhar the Mad
Příspěvky:1804
Currenly, I'm playing:Diablo 2: Resurrected
BattleTag:Alfajk#2436

Re: pravda, ci zbozne zelanie? uniknute info o Expansion...

Příspěvek od Alfajk » 19.02.2013, 18:31 hod.

proc ne plvl 999? nic divnyho,bylo by to proste permanentni leveling,nemozny dosahnout max lvlu,jako treba v guild wars 2...ale vidim to na fake

Melkor
Quill Rat
Příspěvky:5
Currenly, I'm playing:Diablo 2: Resurrected
BattleTag:Morgoth#2871

Re: pravda, ci zbozne zelanie? uniknute info o Expansion...

Příspěvek od Melkor » 19.02.2013, 18:43 hod.

tiez ma zaskocil ten PL, ale tak ako inak donutit farmit ludi "do nekonecna" a zabezpecovat si tak trvale prijmy? i ked mohlo by to na hracov zaposobit i naopak, teda odradzujuco...treba vsak uznat, ze i keby slo o fake, tak niektore napady su ozaj skvele a nebolo by na skodu, keby sa nimi Blizzard inspiroval.
Obrázek

Y0G1
Burning Soul
Příspěvky:676

Re: pravda, ci zbozne zelanie? uniknute info o Expansion...

Příspěvek od Y0G1 » 19.02.2013, 18:58 hod.

Tomu osobne neverim takisto . Hlavne si myslim ze tento rok datac nebude urcite.

ngshkflck
Quill Rat
Příspěvky:31

Re: pravda, ci zbozne zelanie? uniknute info o Expansion...

Příspěvek od ngshkflck » 19.02.2013, 19:14 hod.

tento rok urcite ne, ale pristi rok uz se jevi docela realne, nejpozdeji bude napresrok

Uživatelský avatar
NargarotH
Burning Soul
Příspěvky:733
BattleTag:Bauer#2707

Re: pravda, ci zbozne zelanie? uniknute info o Expansion...

Příspěvek od NargarotH » 19.02.2013, 19:57 hod.

Jelikož D3 nikdy nebude mít sezony, musí blizz pořád přidávat nové eventy a věci, aby hráče u hry udrželi, p999 to na nějákou dobu zajistí :)
R.I.P. 27.3.2014

Uživatelský avatar
Javurek
Warlord
Příspěvky:2713
Currenly, I'm playing:Diablo 2

Re: pravda, ci zbozne zelanie? uniknute info o Expansion...

Příspěvek od Javurek » 19.02.2013, 19:59 hod.

Fake nebo ne, nic moc dobrýho co by d3 zachránilo tam nevidím.

Majky_majk
Doom Knight
Příspěvky:412
Currenly, I'm playing:Diablo 2: Resurrected
BattleTag:MightyMike#2828

Re: pravda, ci zbozne zelanie? uniknute info o Expansion...

Příspěvek od Majky_majk » 19.02.2013, 20:49 hod.

Taky si myslim, že se jedná o fake... ale na stranu druhou, něco nového 100% bude.

Nemyslim si, že bude Blizzard s exp nějak otálet. Dneska je v jiné situaci, než před příchodem Diabla. Myslim, že správný čas by byl letošní podzim.

- do doby než přijde exp se bdue snažit Blizzard přidávat obsah "zdarma"... ta motivace ty změny raději prodat jako exp je jasná
- myslim, že o exp se nebude do poslední chvíle moc mluvit... přecejenom by jeho příchod mohl trochu demotivovat existující hráče, protože je jasné, že itemy v exp budou muset zadupat ty dnešní do země... v exp pravděpodobně budou i nějak pořešeny goldy, buď inflačně (1M nebude žádné velké množství) nebo se úplně změní měna

Melkor
Quill Rat
Příspěvky:5
Currenly, I'm playing:Diablo 2: Resurrected
BattleTag:Morgoth#2871

Re: pravda, ci zbozne zelanie? uniknute info o Expansion...

Příspěvek od Melkor » 20.02.2013, 22:14 hod.

vdaka za vase nazory borci, sam som zvedavy, co z toho vsetkeho sa ozaj premietne v realite. inak tiez si myslim, ze niekedy na jesen (podzim) tohto roka sa dockame Expansion-u...
Obrázek

Y0G1
Burning Soul
Příspěvky:676

Re: pravda, ci zbozne zelanie? uniknute info o Expansion...

Příspěvek od Y0G1 » 20.02.2013, 22:21 hod.

No datac aby bol tuto zimu to bohuzial nebude urcite. Taketo veci sa oznamuju na blizzconoch a ten je v novembri tusim ?

Takze realne by bolo marec /maj 2014 .

Uživatelský avatar
david123
Gorebelly
Příspěvky:296
Currenly, I'm playing:Diablo 2: Resurrected
BattleTag:davidcz#2414
Bydliště:Praha

Re: pravda, ci zbozne zelanie? uniknute info o Expansion...

Příspěvek od david123 » 20.02.2013, 23:09 hod.

tohle muže bejt přibližně
Obrázek

Duri
Gorebelly
Příspěvky:292

Re: pravda, ci zbozne zelanie? uniknute info o Expansion...

Příspěvek od Duri » 21.02.2013, 00:33 hod.

skoro vsetko je to pravda...az na par veci...

Uživatelský avatar
Reve
Zhar the Mad
Příspěvky:1791
BattleTag:Reve#2353

Re: pravda, ci zbozne zelanie? uniknute info o Expansion...

Příspěvek od Reve » 21.02.2013, 08:05 hod.

podle me je to fake a myslim si to proto, ze ty zmeny vypadaji az moc dobre a spis to je zbozny prani nejakeho hrace... :)

Snowfist
Gorebelly
Příspěvky:320
BattleTag:Shawes#2825

Re: pravda, ci zbozne zelanie? uniknute info o Expansion...

Příspěvek od Snowfist » 21.02.2013, 08:20 hod.

nejspíš fakte, ale nápad s tím perma portálem od goblina mě fakt nadchnul :D stejně tak profit paragonu pro ostatní chary, aby to člověka nenutilo hrát za jednu postavu. No blizz by se mohl aspon inspirovat :)

Uživatelský avatar
Reve
Zhar the Mad
Příspěvky:1791
BattleTag:Reve#2353

Re: pravda, ci zbozne zelanie? uniknute info o Expansion...

Příspěvek od Reve » 21.02.2013, 09:01 hod.

jj aji to pridavani ruznych bonosu po 5 PL lvlech nebo i kdyb treba 10ti tak urcite je to oziveni co by te tahlo proc udelat 50 proc 60 atd..takhle mas skoro jedno jestli mas 58 nebo 60...

Uživatelský avatar
Ragnarok
Gorebelly
Příspěvky:252
Currenly, I'm playing:Diablo 2: Resurrected
BattleTag:Ragnarok#2825

Re: pravda, ci zbozne zelanie? uniknute info o Expansion...

Příspěvek od Ragnarok » 21.02.2013, 09:13 hod.

Ja bych to jako uplny fake nevidel. Je jasne, ze do hry hlavne museji pridat neco, co bude hrace nutit hrat dal. Nejaky vyvoj. Nejdrive nam dali Paragon Levely, nyni jsou to Demonic Essence. Ale co dal? Je nad miru jasne, ze bud zvysi PL s nejakym bonusem nebo se pusti do craftingu a jeho vylepsovani, ci neco podobneho. Kdyby dalsi upravy delali ve stylu jako ted, asi by to za chvili nikdo nehral. Ja myslim, ze moc dobre veci co a jak. Kazdeho z nas by napadlo minimalne 10 zajimavych bodu, jak tu hru vylepsit. Verim, ze sami maji dost lidi, co dela navrhy na dalsi rozvoj hry.
Jedine co se da vytknout je fakt, ze se zatim vubec nepokusili odstranit stereotyp ve hre. Jak dlouho se da hrat Act 3 porad dokola? Ja uz citim, jak me to nadseni ze hry opousti a asi ji take na nejakou dobu dam k ledu. Ta hra zoufale potrebuje nejake vetsi vylepseni. A kdyby nahodou neprislo, tak i tak jsem za ni rad, stravil jsem v ni pres 1000 hodin a za cenu 12 stovek si myslim, ze je to slusna porce zabavy :)
Kouzelníci všech zemí, spojte se!
http://eu.battle.net/d3/en/profile/Ragn ... o/36058370

Uživatelský avatar
Reve
Zhar the Mad
Příspěvky:1791
BattleTag:Reve#2353

Re: pravda, ci zbozne zelanie? uniknute info o Expansion...

Příspěvek od Reve » 21.02.2013, 09:35 hod.

se nedivim, ze te opousti ja uz uvazuju, ze to na cas smazu...patch 1.07 neprinsl nic poradnyho...par malych zlepseni, ale celkove zadna zmena...rvacky? na tom me nepripada nic zabavnyho ani sem to nezkusil jeste...a dal ? Essence ? Craft ? Malickosti ktery hru nemeni ani trosku..je to porad o behani alkaizeru s jedninou zmenou a to ze je chodis na vyssi MP a ze po runu chvilu jklikas na craft..co zrovna taky zabava neni kdyz nejde dat treba craft all enbo craft urcitej pocet veci...takze zaporne patch hodnotit nemuzu, ale kladu bych taky moc nenasel...

killerek
Wraith
Příspěvky:154

Re: pravda, ci zbozne zelanie? uniknute info o Expansion...

Příspěvek od killerek » 21.02.2013, 11:32 hod.

Zmeny zajimave a par veci se mi tam hodne libi.

Vzhledem k tomu, ze oznamili vydani D3 na PS3+PS4, tak bych na podzim datadisk urcite necekal, nejdriv tak dalsi podzim.

Vozi

Re: pravda, ci zbozne zelanie? uniknute info o Expansion...

Příspěvek od Vozi » 21.02.2013, 13:12 hod.

Jansy FAKE... Jeste nespatlali poradne PVP a datadisk? Utopie. Datadisk oznami nejdrive ke konci tohoto roku a vyvoj bude trvat min dalsi 2 roky. Jsou tam zajimave veci, ale to je spise seznam prani. Vzhledem k tomu, ze D3 vyjde na konzole a nebude nic jako 2 verze pro PC a konzoli, ktere by se zasadne lisily hernimi mechanismy, tak bohuzel v datadisku nic cekat nejde. Mozna to jeste vice zjednodusi kvuli konzolim a pak uz se to muze jmenovat Demon Slayer Joe 2500... Diablo pro mne byla vzdy customizace postavy a Blizzard dal jasne najevo, ze touhle cestou uz nikdy nepujde.

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