Channeling spells - atack speed break points
Napsal: 21.08.2014, 09:33 hod.
Ve vedlejším tématu se nakouslo reverzní inženýrství, tak mi napadlo hned přidat jeden dost složitý mechanismus.
A tím jsou breakpointy pro channeling spelly. Ještě nedávno jsem si z dostupných zdrojů nebyl ani jistý jak to vlastně je. A našel jsem tohle, kde je pěkně shrnuto, co vyšlo z testování více lidí (a že tohle je velmi komplikované otestovat).
http://us.battle.net/d3/en/forum/topic/13204310667
Z toho kopíruju to podstatné ohledně tohoto mechanismu:
NOTE: Adding attack speed does not necessarily mean that you will channel for less time (as you see repeated on the forums). Whereas crossing a breakpoint results in a large decrease in channeling time, adding or subtracting attack speed within a breakpoint has no effect on channeling duration. You need to know where you are with respect to your breakpoint.
There are things that happen not only just above and below a breakpoint....but within it as well. Luckily, one piece of advice sums it all up:
---->If adding IAS on an item pushes you over the breakpoint....then go all the way to the top of it.
Here is what happens as you cross over a breakpoint:
Increased DPS (from the added IAS on your item)
Increased LoH (about 8% more)
Decreased channeling time (about 18-20% less)
.
Here is what happens when you add IAS to reach the top of the breakpoint:
Increased DPS (from adding even more IAS. About 5-7% more (when comparing the bottom and top of the breakpoint)
Increased channeling time (About 2-3% more if using Chaos Nexus)
.
Summary (TL;DR): Going up a breakpoint will cost you channeling time while increasing your LoH and DPS. You should add more IAS (using Paragon Points) to get to the top of the breakpoint since there is no penalty and will increase your DPS even more. If you want to maintain your old channeling time you will need to add more APOC/RCR/etc to make up the loss.
Basically you have to balance whether or not an adding IAS for more DPS is worth it with respect to either a loss in channeling time or the gear affixes that you will have to add to negate that effect.
.
Breakpoints
.
----------------------------------1.818 breakpoint----------------------------------
Just under the breakpoint at 1.817 AS (+29.8% Attack Speed Increase)
Just over the breakpoint at 1.668 AS (+19.2% Attack Speed Increase)
----------------------------------1.667 breakpoint----------------------------------
Just under the breakpoint at 1.666 AS (+19.0% Attack Speed Increase)
Just over the breakpoint at 1.540 AS (+10.0% Attack Speed Increase)
----------------------------------1.538 breakpoint----------------------------------
Just under the breakpoint at 1.537 AS (+9.8% Attack Speed Increase)
Just over the breakpoint at 1.431 AS (+2.2% Attack Speed Increase)
---------------------------------1.429 breakpoint---------------------------------
How to use: Check to see what your “Attacks per Second” are in your details tab and see which breakpoint you fall within. Then add attack speed using Paragon Points until the “Attack Speed Increase” line in the Details tab matches the table below to just “Just under the breakpoint”.
For instance, using a 1.4 AS wand and a Ring of Royal Grandeur (6 IAS) puts you at 1.48 AS. You need 3.8 more IAS from Paragon Points for a total of +9.8 “Attack Speed Increase” to get to an overall attack speed of 1.5372 which is “Just under the breakpoint”.
To test it yourself: Check your channeling time in town when you are at the top of the breakpoint with a stopwatch. Add an additional 0.2 IAS using Paragon Points and check again. See how much your channeling time decreases!!
A k tomu stručně česky:
- spotřeba AP skokově narůstá po překročení breakpointu (BP)
- LoH také
- dmg narůstá plynule nezávisle na BP
- cílem je mít AS těsně pod BP
- tím se dosáhne nejlepšího poměru dmg a spotřeba AP
- otestovat zda jsem správně těsně pod BP lze snadno změřením doby po kterou jsem ve městě schopný daný spell použít (navýšením jednoho bodu z paragonu do AS dojde k překročení BP a velkému zkrácení změřené doby použití spell, protože dojde k překročení BP)
- tím jak je AS v paragonu, tak si to každý může poladit, aby byl na ideální hodnotě AS (tedy pokud už někdo nemá paragon kolem 650+, kde už může zůstat více bodů do AS než jen k dosažení hranice BP; i tady ale zůstává otázka, zda tam body z paragonu dát nebo počkat až umožní se zase dostat až těsně pod další BP; dávat je tam hned má smysl pokud nemám problémy s nedostatkem AP)
A tím jsou breakpointy pro channeling spelly. Ještě nedávno jsem si z dostupných zdrojů nebyl ani jistý jak to vlastně je. A našel jsem tohle, kde je pěkně shrnuto, co vyšlo z testování více lidí (a že tohle je velmi komplikované otestovat).
http://us.battle.net/d3/en/forum/topic/13204310667
Z toho kopíruju to podstatné ohledně tohoto mechanismu:
NOTE: Adding attack speed does not necessarily mean that you will channel for less time (as you see repeated on the forums). Whereas crossing a breakpoint results in a large decrease in channeling time, adding or subtracting attack speed within a breakpoint has no effect on channeling duration. You need to know where you are with respect to your breakpoint.
There are things that happen not only just above and below a breakpoint....but within it as well. Luckily, one piece of advice sums it all up:
---->If adding IAS on an item pushes you over the breakpoint....then go all the way to the top of it.
Here is what happens as you cross over a breakpoint:
Increased DPS (from the added IAS on your item)
Increased LoH (about 8% more)
Decreased channeling time (about 18-20% less)
.
Here is what happens when you add IAS to reach the top of the breakpoint:
Increased DPS (from adding even more IAS. About 5-7% more (when comparing the bottom and top of the breakpoint)
Increased channeling time (About 2-3% more if using Chaos Nexus)
.
Summary (TL;DR): Going up a breakpoint will cost you channeling time while increasing your LoH and DPS. You should add more IAS (using Paragon Points) to get to the top of the breakpoint since there is no penalty and will increase your DPS even more. If you want to maintain your old channeling time you will need to add more APOC/RCR/etc to make up the loss.
Basically you have to balance whether or not an adding IAS for more DPS is worth it with respect to either a loss in channeling time or the gear affixes that you will have to add to negate that effect.
.
Breakpoints
.
----------------------------------1.818 breakpoint----------------------------------
Just under the breakpoint at 1.817 AS (+29.8% Attack Speed Increase)
Just over the breakpoint at 1.668 AS (+19.2% Attack Speed Increase)
----------------------------------1.667 breakpoint----------------------------------
Just under the breakpoint at 1.666 AS (+19.0% Attack Speed Increase)
Just over the breakpoint at 1.540 AS (+10.0% Attack Speed Increase)
----------------------------------1.538 breakpoint----------------------------------
Just under the breakpoint at 1.537 AS (+9.8% Attack Speed Increase)
Just over the breakpoint at 1.431 AS (+2.2% Attack Speed Increase)
---------------------------------1.429 breakpoint---------------------------------
How to use: Check to see what your “Attacks per Second” are in your details tab and see which breakpoint you fall within. Then add attack speed using Paragon Points until the “Attack Speed Increase” line in the Details tab matches the table below to just “Just under the breakpoint”.
For instance, using a 1.4 AS wand and a Ring of Royal Grandeur (6 IAS) puts you at 1.48 AS. You need 3.8 more IAS from Paragon Points for a total of +9.8 “Attack Speed Increase” to get to an overall attack speed of 1.5372 which is “Just under the breakpoint”.
To test it yourself: Check your channeling time in town when you are at the top of the breakpoint with a stopwatch. Add an additional 0.2 IAS using Paragon Points and check again. See how much your channeling time decreases!!
A k tomu stručně česky:
- spotřeba AP skokově narůstá po překročení breakpointu (BP)
- LoH také
- dmg narůstá plynule nezávisle na BP
- cílem je mít AS těsně pod BP
- tím se dosáhne nejlepšího poměru dmg a spotřeba AP
- otestovat zda jsem správně těsně pod BP lze snadno změřením doby po kterou jsem ve městě schopný daný spell použít (navýšením jednoho bodu z paragonu do AS dojde k překročení BP a velkému zkrácení změřené doby použití spell, protože dojde k překročení BP)
- tím jak je AS v paragonu, tak si to každý může poladit, aby byl na ideální hodnotě AS (tedy pokud už někdo nemá paragon kolem 650+, kde už může zůstat více bodů do AS než jen k dosažení hranice BP; i tady ale zůstává otázka, zda tam body z paragonu dát nebo počkat až umožní se zase dostat až těsně pod další BP; dávat je tam hned má smysl pokud nemám problémy s nedostatkem AP)